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Our clan logo.....FOR NOW






This is the official site for the Socom ][ Clan "DuelMasters"
 
We are currently in the works of building a stronger roster, as well as a better looking site.
 
You can usually find us in a US central room.
 
If you're interested in trying out for the clan, or just want to duel us, leave an email, or toss any of the clan members a friends invite.













































Rules for 12g PUMP DUELS
 
*YOU AND YOUR TEAM CAN ONLY USE 12g PUMPS (NOT M3s or TAs)
 
*Your team should meet up with the opposing team and a mutually agreed upon place.  MOST maps already have one commonly used among duelers.(see maps section)
 
*One player from each team meets in the center of this area while the other teamates are on the sidelines spectating.
 
*Each player dueling will jump TWICE(some jump 3 times, Dunno why....)
 
*After the 2 jumps you may fire at will trying to kill your opponent. 
 
*It was my idea to allow the person lowest on the roster to go first.  This allows a chance for everyone to play.  If you have 37 kills and they sat there watching you own the opponents whole team, what fun is it for them? I am strict about this rule in my rooms, as should my clanmates enforce it.  IF 2 PEOPLE OR MORE ARE tied, which often is the case in the first few rounds of a duel.....then either the host decides, or they need to agree on it.  This game is about teamwork and having fun and I think far too many people have forgotten that.
 
-IF ANYONE ENTERS THE ROOM.....ask them if they know the rules, if they say yes, leave it at that n hope they do, otherwise explain to them to get a pump and not kill anyone untill notified.  No matter what, if they knew or not, and start to either teamkill, or kill the opponent for no reason.....vote them and move on with the game....your opponents should see that you voted them and keep playing the right way as well. (this isnt always the case)
 
***THINGS ALLOWED DURING A DUEL***
-Jumping
-Proning
-Reloading
-Rushing (some players play the invisible line rule that you can't cross, that's BS to me.  If you can get behind em n cap em in the back, more power to ya!)
 
***Things NOT allowed during a duel***
 
-GLITCHING OF ANY SORT
      *CORD PULLING
      *TURRET GLITCHES
      *ANYTHING THAT WILL SWAY THE OUTCOME OF A WIN IN YOUR FAVOR
 
-Interferance (NONE OF YOUR TEAMATES SHOULD ENTER THE DUELING AREA WHILE A DUEL IS GOING ON!! If they need to switch guns due to late entry into the game, allow that after the first person has died.  Simply prone out until the action is done.  There is no need to vote or team kill someone due to having a TA or M3....simply put, the first time may be due to later entry, after that, they just may have forgotten to switch it up or just hadn't died in order to switch
.....DID YOU REMIND THEM TO SWITCH?
 
-FLASHBANGS/SMOKE/OR C4 in or even NEAR the dueling zone.  This just makes for flared tempers on both sides.  (C4 and extractions may be done AFTER the round is over if time allows.  If you teamkill due to this, that's your fault n be prepared to take heat for it.